Still, the world is quite small in its scope. The adventure will take you through the forest where Turnip Boy lives, as well as nearby areas that feature indoor and outdoor dungeon-type levels, graveyards, a more desert-like area, and a few others. You add to your health meter as you progress the story, and health pickups can be found in the boss arenas by destroying some green bushes. The arenas get a bit more dangerous and bosses can spawn other foes, but this isn't a challenging game. The game also has a couple of boss fights, but they are just increasingly complex variations of the same scenario – being locked in with the boss, dodging its attack, and hitting it with your melee sword while it’s stunned. These enemies respawn each time you return to the map, but they are easily ignored and defeating them offers no benefit. There are also some dangers in this world, mostly in the face of passive enemies walking around, such as snails and worms. Things get somewhat interesting towards the end, where you gain the ability to create a pair of portals, for you and other objects to travel through. Most of the time though, the game keeps pushing you onward, and any optional quests reward you with a cosmetic hat. These interactions with the game world become available over time, in the style of a metroidvania where you'll need to sometimes backtrack to get access to somewhere new. You can grow an explosive vegetable at certain spots and throw it across the room to a blocked door or grow a watermelon that fits into the whole in the floor, letting you pass. You have a watering can that can interact with some objects in the world by making them grow, which is occasionally used in puzzles and battles. In your travels, you may have to solve some easy puzzles. Most of the time the quests will have you retrieve a specific item, and later in the game you'll have to walk back and forth for a fair while just to deliver things. Those that give you quests will have a bit more to offer, but as Turnip Boy only communicates in punctuation symbols, the conversations aren't exactly riveting, and this makes the humor even more difficult to deliver effectively since conversations are one-sided. Most will have just one or two lines to say, as static NPCs. You wander around an admittedly colorful pixelated world, one screen at a time with various exits, and can talk to the various other vegetables standing around. Younger players may find some enjoyment here, if they connect with the humor.Īs a 2D adventure, Turnip Boy may also be underwhelming for all but the freshest members of the gaming community. From memes to pop culture references, the game tries to have it all, and often crosses into the "trying too hard to be hip" category. It seems to be very much a "throw everything at the player and hope for the best" type of writing. You could chuckle at one character, and groan at another. The jokes are all over the place in their subject and quality, which makes the game feel uneven, and lacking a central theme – such as tax evasion – makes for a scattering of fluff. The evasion move isn't a dodge, it’s a trip. You could kill a snail in order to get its rent money, which you tear up (as is with all things you find, as a running joke). Instead you'll find a scattering of jokes, from a live streamer wanting a "tier 3 sub" in the form of an actual sandwich, to a sketchy character selling wood, which is apparently illegal. While the game starts off with Turnip Boy's tax evasion problem, the rest of the characters and dialogue have little to do with the over-arching theme. Along the way, you'll interact with a few other vegetable characters, and help in their predicaments. The game world is rather small, but you'll still encounter puzzles and enemies that will slow your progress. In order to pay back the Mayor, you'll have to complete a variety of quests for him, mostly gathering a specific item on the other side of the map. The story of Turnip Boy begins as the local Mayor Onion is getting ready to evict him for owing taxes on the home.
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